To better appreciate our cultural environment, it is interesting and essential to explore the vast market of electronic devices and toys. Deconstructing readily-available, cheap electronic devices into interactive tools is more than a lot of fun; the process offers the same visible, hands-on learning and understanding acquired through dissection. By re-purposing second-hand hardware or cheap toys, a commercial, mass-produced product is transformed into a unique device, with potential for new and original means of expression or communication. The boundaries of a device are set by the manufacturer (planned obsolescence); those limits can be redefined by such creative recycling.
Made to Break is a Circuit Bended obsolete video game (Nes). This project corrupts images on an analogue level (voltage and shortcuts). The result is a generation of abstract images, with the possibility of interaction via a custom made interface. The video interface is combined with a home-made synthesizer, both of which work in a symbiotic relationship. A light sensor attached to the screen reads the pixel and generates sound wave depending on the light intensity.